Thursday, November 19, 2015

Update for Passerbys, thanks btw!

If you happen to give me your time on the blog by reading, thank you very much! Granted this is more of a developer diary now than anything since there is no actual product available, I figure I should still update every so often. Even if only the occasional person comes along to see it. I have no idea how to hype myself up and get motivated/ambitious let alone garner interest, support or build a community.

I had to suspend work on the game as it just continually evolves with each completed system and I needed food so I had to do some real commercial game work and tried my hand at Minecraft LP vidyas. The game work was cool and fed me but the Minecraft stuff never really got views so it was a failure until I can figure out how to be a U-toober... potatoes.

Right now I've got a legit Side Scrolling battle system with no game logic/rules. My "programmer art" lacks flair and style... If I could find someone skilled at Spine Sprites who was willing to get paid as much as I do on this I'd let them do the art. (That is none, btw... none paid) That's too much to ask when I have very little hype let alone a train to put that hype in. I don't even have enough track to put around the Christmas tree. It's more of a Hype Protoplasm. A single cell of hype. Anyway, enjoy this video of a naked woman punching a really dumb wolf-man in the dick...

Something has broken the music system I made since an update to GameMaker Studio so I dunno what that's about. I had a four channel dynamic tune that changed as you walked from left to right in the level... just take my word for it. This little platforming demo is the only functional thing I have to show. When I got busy things did grind to a halt. If I get lucrative enough over the holidays or later I can start back up on it.

Now, the Mongirl(Mamono) concept was fun but that was another iteration of another person's plan. I think I'm going to change the game to an all inclusive Eroge title. Something to do with the god Eros himself testing the player, who plays the part of Hedone (his daughter), by letting her have a world to her own to do with as she wishes but to be judged by Eros in the end to evaluate her concept of "love". Maybe I'll go Roman and use Cupid and Voluptua? Monsters are still a big part of the game, though. Much of the battles, farming stuff and probably half of the Eroge and H type play will be Mamono/Monster based. The rest will be whatever citizens will be... maybe your citizens can be human or monsters? That would be nice but complex to have a lot of races and let them make peace or fight to see who will be the dominant? Might have to brush up on my anthropology for that stuff.

World Creation has gone from classic Perlin Procedural fun to draw, drag and drop so that you can create the world to look exactly like you want quickly and efficiently with a singular land mass and biome placement. The world game lets you create the world and civilization. The 2D part may or may not stay, I hate to trash work but it happens. I also might scrap the platforming if I can't find an artist and just do classy overhead game play with some Text Adventure or Dating Sim style control interface. I don't like stealing art resources (like many indie/hobby Eroge) so I'll probably fudge them until I can get an artist or be a better artist, faster.(?) Now, if I keep the side Scrolling, you know that makes this an Actrasier clone... heh. Since you'll pick an Avatar from the citizens of your world to do the mortal interaction, it's very much like that. Your Avatar will take on the job of King/Mayor/Champion and will help you direct the flow and add some type of Action RPG element.

The Civ play will be more complex than Actrasier's, probably more like a 4X style but with a top down sandboxy kinda feel. This is a 2D game after all. I've been playing a bit of "Sins of a Solar Empire" for inspiration as well as Jack-o-Nine-Tails, just to give you an idea of where I might go next. I know that the logic seems to be making multiple games play in one, but it's more like if Spore put all the levels together instead of making them all different games that you progressed through. Which it should have, IMHO.

Summery of wip features:
  • Custom World with unique creation interface (at least I think it is unique)
  • Civ/Town/City developing
  • Resources and Jobs involving Mamono/Servant style stuff
  • Hands on action involvement as well as GodSim style interaction
  • Do quests and adventure while your world evolves around your avatar
That's all... thanks for reading this!

Friday, February 6, 2015

Still doing! Beta soon?

So, I heard you like Monster Girls...

I'm still at it. I'm the only one at it at this time, always have been and will be. But I'm making some progress. I have an interactive system for One-on-One H scene style fun and a beat-em-up style thing going on. It's going well. 

I've been up for 24+ hours trying to get a character design banged out. I have this so far for a base female character model:
So far she walks, runs, and sits there. Hopefully I'll get punching and weapons going on. At this time the game seems to be based on a somewhat Hybrid "Zelda II", Beat-em-up, sorta River City Ransom style thing. The farm part is more like all the sim/farm/Hentai games you might have played. You'll get random encounters and cool battles in the fighting mode but if that's not your thing, you can focus on exploration, harvesting, building up the ranch and getting better buildings and equipment to "play" with mongirls you capture, buy, breed, etc. I'm also working on some machines and automation/industrialization fun as well as full Town dynamics. I do want to have some harvest moon style human babes that you can interact with and throw in the mix of non-human babes.

Ok... there hasn't been any interest at all but I'm total shite at actually making this kinda stuff public. I also am a hermit who codes, does art, animates for the hell of it... and I don't like dealing with the public very well so bare with me. If you like what you see, I'll probably be posting a small alpha soon with all the concepts laid out. I would like to buy some more software but food and warm is more important atm.

Peace!

Saturday, March 29, 2014

Move to Game Maker Studio

I don't consider myself a pro (yet) at GM:S but it's probably the most intuitive and fast way to make 2D games of any kind. The first time I used it I prototyped a game in a day. I use unity if this was a true 3D geometry based game but I can do in GM:S in a week that would take anyone much longer to do in Unity. GM:S is a MUCH better choice than any of the RPG Maker series (though they are fine at the one thing) and a GOOD switch. So I'll be doing most of the updating. I'm sorta working on another project so development will be slow but I've got some time to devote.

I'm changing the game direction a bit both mechanically, stylistically, and graphically. Firtsly, it's no longer incorporating "Turn Based RPG" elements. I'm going to take more of a "Zelda" approach for more action based play. I'm still going to take cues from Harvest Moon type farm sim games but I'll also be incorporating a fair amount of Animal Crossing. Now, DON'T get the wrong idea. It WON'T be Mongirl Crossing or a clone but there will be some fun and interesting Multiplayer aspects later down the road... much later!

The game's erotic style will not be tamed down by any means but it will not be the central focus. The plan is to have the Eroge be an element rather than be the single purpose/style. So battles won't all be sexual attacks and animations. The sexy will be there but the more Erotic elements will be less in-your-face and sometimes more subtle. There will, of course, be "fap worthy" elements but they will be icing on the cake rather than all the game is about... like a lot of Eroge I've played...

The big graphical change is Spine based sprites. Spine is a 2D sprite animation application with API that uses animation techniques similar to current 3D animation. (I'm using some popular 2D sprite part templates for temporary use so it will look old school in the alpha phase.) Once the beta is coming along we'll hopefully switch to Spine art, which uses a skeletal animation system and body parts with key framing and poses instead of having to redraw each frame which has that clunky frame-by-frame look. This will make animations smooth and details much higher quality than the original sprite sheet plans. Also, due to the body parts, there will be not only lots of body variation on the Monster Girls but also the NPCs and Players. This will make reusing parts and things like custom/variant clothing much easier to handle without having to write a complicated procedural sprite creating system of our own, prolonging the development.

Another benefit to GM:S is that it will have the potential to be cross platform. We'll probably have to wait till the PC/Mac version is done and we get more money/resources to afford licensing for PS3/4, but mobile devices are also a very possible platform but due to the scale of the game in resources the mobile version might have to be scaled down and put into a different project.

That's about all. All the old features and mechanics will hold true... but maybe not as RPGish as you might have once thought. I'm going a whole new route and trying some new things. Over.

Wednesday, March 5, 2014

At home, warm, and feeling better! Also, moving from RPG Maker to Game Maker Studio.

I have one non Adult title that I've gotten a lot more done in Game Maker than anything in the past 5 days... It might just be my personal "click" with the GM, but I'm sure the game will benefit greatly in dev speed by switching. I'd thought about coding an engine of my own but that would take months and be very uninteresting to me. Using GM is easy, fun, and intuitive compared to making that backbone that already exists in many forms. Game Maker studio just happens to be the one of many engines/language GDKs that actually speaks to me. (?)

Aside from having a good built in tile system, it's got some good 2D functionality that is exactly what I was coding in RGSS for the H scenes, something along the lines of joints for sprites. Hopefully things will pick up in the summer, but now I'm trying to get back on my feet. Hopefully some projects generate monies so that I can get to a full-time development schedule rather than looking for dumb part time work where my skills and interests are ignored.

The main problem is that I'll have to take time to make more "programmer art" for temp use. I'm probably  just going to rip off assets from RPG Maker til I can afford or find a really nice artist that will help for free. I'd love to do everything myself but that's not realistic time wise... sound is no problem.

Also, I suppose if you are interested, let me know with a comment? I don't have nearly enough to show to open a crowd-funding type thing, but as soon as I have an alpha and some media to show I think getting on OffBeatr.com (adult Kickstarter). So please do voice your interest thus far. It'll help give me a boost mentally. 

I have no idea how to ask for money so if you have any ideas...

Tuesday, January 7, 2014

Not so good...

Unfortunately my health has taken a bit of a bad turn. I know from the few daily hits received that someone is seeing this so I figure it needs to be addressed. If all else fails there is one other person that might be able and willing to pick up the project if for some reason I am no longer able to work on it, so hope is still there. Anywho, that's all for now.

Tuesday, December 17, 2013

Holiday Vacation

Probably going to take off for the holidays. Progress will be stunted but we'll see what I can do... Hopeful.

Wednesday, December 11, 2013

Small progress video...

Mind you it's very very early alpha and only focuses on one way of getting the MonGirls onto the farm... but Just to have something to show for what I've been working on is the pen system. This is using "Capture" method but this method of taming provides an ultra hard relationship game. The other types of taming are much less violent but maybe not as battle fun? With a good artist, I hope to have much more dynamic motion and erotic play... for now it's the generic RPG type battle scene...