Thursday, November 19, 2015

Update for Passerbys, thanks btw!

If you happen to give me your time on the blog by reading, thank you very much! Granted this is more of a developer diary now than anything since there is no actual product available, I figure I should still update every so often. Even if only the occasional person comes along to see it. I have no idea how to hype myself up and get motivated/ambitious let alone garner interest, support or build a community.

I had to suspend work on the game as it just continually evolves with each completed system and I needed food so I had to do some real commercial game work and tried my hand at Minecraft LP vidyas. The game work was cool and fed me but the Minecraft stuff never really got views so it was a failure until I can figure out how to be a U-toober... potatoes.

Right now I've got a legit Side Scrolling battle system with no game logic/rules. My "programmer art" lacks flair and style... If I could find someone skilled at Spine Sprites who was willing to get paid as much as I do on this I'd let them do the art. (That is none, btw... none paid) That's too much to ask when I have very little hype let alone a train to put that hype in. I don't even have enough track to put around the Christmas tree. It's more of a Hype Protoplasm. A single cell of hype. Anyway, enjoy this video of a naked woman punching a really dumb wolf-man in the dick...

Something has broken the music system I made since an update to GameMaker Studio so I dunno what that's about. I had a four channel dynamic tune that changed as you walked from left to right in the level... just take my word for it. This little platforming demo is the only functional thing I have to show. When I got busy things did grind to a halt. If I get lucrative enough over the holidays or later I can start back up on it.

Now, the Mongirl(Mamono) concept was fun but that was another iteration of another person's plan. I think I'm going to change the game to an all inclusive Eroge title. Something to do with the god Eros himself testing the player, who plays the part of Hedone (his daughter), by letting her have a world to her own to do with as she wishes but to be judged by Eros in the end to evaluate her concept of "love". Maybe I'll go Roman and use Cupid and Voluptua? Monsters are still a big part of the game, though. Much of the battles, farming stuff and probably half of the Eroge and H type play will be Mamono/Monster based. The rest will be whatever citizens will be... maybe your citizens can be human or monsters? That would be nice but complex to have a lot of races and let them make peace or fight to see who will be the dominant? Might have to brush up on my anthropology for that stuff.

World Creation has gone from classic Perlin Procedural fun to draw, drag and drop so that you can create the world to look exactly like you want quickly and efficiently with a singular land mass and biome placement. The world game lets you create the world and civilization. The 2D part may or may not stay, I hate to trash work but it happens. I also might scrap the platforming if I can't find an artist and just do classy overhead game play with some Text Adventure or Dating Sim style control interface. I don't like stealing art resources (like many indie/hobby Eroge) so I'll probably fudge them until I can get an artist or be a better artist, faster.(?) Now, if I keep the side Scrolling, you know that makes this an Actrasier clone... heh. Since you'll pick an Avatar from the citizens of your world to do the mortal interaction, it's very much like that. Your Avatar will take on the job of King/Mayor/Champion and will help you direct the flow and add some type of Action RPG element.

The Civ play will be more complex than Actrasier's, probably more like a 4X style but with a top down sandboxy kinda feel. This is a 2D game after all. I've been playing a bit of "Sins of a Solar Empire" for inspiration as well as Jack-o-Nine-Tails, just to give you an idea of where I might go next. I know that the logic seems to be making multiple games play in one, but it's more like if Spore put all the levels together instead of making them all different games that you progressed through. Which it should have, IMHO.

Summery of wip features:
  • Custom World with unique creation interface (at least I think it is unique)
  • Civ/Town/City developing
  • Resources and Jobs involving Mamono/Servant style stuff
  • Hands on action involvement as well as GodSim style interaction
  • Do quests and adventure while your world evolves around your avatar
That's all... thanks for reading this!

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