Monday, August 5, 2013

Alpha progress only




(cowgirl image not mine, temp use, no harm intended)
(other images are RTP with RPG Maker VX or something I made up in blender or 3DCG)

Currently the game is in early development. I've chosen the RPG Maker VX Ace engine as it seems to have all that I need for a solid first version. It was intended as a prototype but workflow seems smooth enough to continue. Below are the current features.

"Monster Girl Farm" (Alpha 0.1 WIP)
DONE:

  • Currently has one over-world but only a home, yard, one farm area
  • Farm area currently supports basic Cowgirls
  • 8 of any given type of MonGirl per "housing" such as Pen, Corral, Apiary, House, etc.
  • Current farm land has around 5 planned MonGirl Types subsequent land purchases, upgrades, aquires will allow for other kinds with game progress.
  • 4 Growth Types for a MonGirl:
    • Loli - Practically same as Hatchlings or Young
    • Regular - Regular Adult variant
    • Voluptuous - High production/activity/advanced Adult
    • Futa - More rare and functions as the male in reproduction... and other things
  • Currently you may interact with MonGirls very basically. Feed, Pet, Groom, Talk, Milk, "Juice":
    • Normal VPetSim type actions
    • Milk/"Juice" are how one acquires resources from MonGirl. Different Milks and "Juices" can be used for certain effects (like potions are used but minor effects) or in different recipes for refined resources, potions, foods, item crafting. Of course, "Juice" is something you have to be on very good terms with her to acquire.
  • In field battles you may choose to Fight, Tame, or leave a passive MonGirl. Currently default monsters exist in database but will likely be replaced by a mostly MonGirl case.

TODO: (for initial public release if support is garnered)

  • Complete at least 2-3 MonGirls fully
    • Cowgirls are about 50%, Most interactions are very basic versions and only for proof of concept ATM.
    • Wolfgirls, for companions and dog house. The dog house acts as a barracks where they live and help protect the farm. They also will be the first to act as your companion.
    • Beegirls to go into the Aipiary. They produce honey and have a simulation of their own inside the Apiary/Hive. Dynamics will include:
      • Workers outside hive looking for flowers you can plant/tend to. This increases honey production
      • Queen/Drone/Workers that can make it hard to collect honey but are necessary to get the resource! Items in town help to ease the process.
  • At least one town, one dungeon, and an economy of sorts.
PLAN:
  • At least 16 types of MonGirls to be added
  • Multiple overworlds as time goes on
  • More "Adult" play
  • Music already taken care of for future beta
  • Original art needed... (looking for someone for Beta 1.0)
I won't be advertising just word of mouth mostly... If there is interest I'll work harder and place a donation box up but this won't be a commercial project. It will always be free.