I have a fully functional pen system set up but I do not know if pens/corrals are the best way to keep young sexy monster girls... At any rate you can capture them with nets after "certain requirements" are met. So far it's looking to be more like Harvest Moon + Pokemon... but that might be a good thing? I also broke down and made some original art in 3d Custom Girl so I didn't have to look at the ugly rip-offs I hacked together. I still think I need a different art style that will match custom tile-sets but I really don't have much time to put a large effort into art ATM. It's a bloody time sink as is to work on the code, even if Ruby is probably the quickest dev'ing of any language I've ever worked with. I'm slowly replacing everything I can but also keeping much of the functionality of the data files and editor since it would be so much more work to write my own editor when this one is just fine for now. If I need to extend the editor ability I usually just end up creating an "in game" data editor/manager anyway... Ruby is quite flexible with the RGSS.
If I have time during the week to work on it I should have enough worked out to provide a link to a "playable" alpha, though I'm not promoting I don't care if you stumble upon it and share... it's mostly just for people who like that sorta thing. I forecast this:
You only have an island for now but you'll be able to fight a few odd "encounter" MonGirls (ones that you don't capture, just fight) then Cow-girls and Bunny-girls should be available with the basic life simulation functions. You'll at least be able to interact with captured/tamed ones and hopefully be able to use them in your party.
If I'm extra productive, apiary simulation with bee-girls and wolf-girls might be working to some extent but I'm not counting on it... this is turning into a lot more "game-play" than just simple Eroge than I had originally designed but things are easier to do than I ever thought... so expect a lot of features!
The Loli Bunny, Voluptuous Cowgirl and the Futa Cowgirl types.
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