Saturday, December 7, 2013

So far so good! I had a lot of time to bang some things together. I worked on the following:
( and will hopefully have a working system for "Taming" and "Corralling" the MonGirls this weekend)

Updated stuff:

  • Cowgirls, and Bunny girls are my current test subjects. They generate based on my Race/Type system and have some dummy graphics... but nothing worth looking at.
  • They can exist and can almost be tamed.
  • Started implementing Crops and Plant Girls but for now it's on hold til I get the Taming and introducing new Girls to the farm.
  • The main work area of the farms Corralling system is set up. You can have up to 32 Different Mongirls and organize their lifestyles in 4 different pens. This allows you to separate MonGirls with bad relationship habits or allow for mating and family units.
  • A Guard House was made. I still need to have the Taming and Corralling systems working before Tamed MonGirls can be used here, but this is where you will keep up to 8 of your Favorite MonGirls for Helping in Battle, MonGirl Taming/Training, Farm Work, and Social Simulation.


ALSO:
Here are some technical notes about MonGirl mechanics and my DIRE need for a graphics artist... O.o. It's a long hard road to go... but I have to get the game made before I worry about solid original graphics on my own, let alone other resources like sound and music. So for now you have to deal with me "Fudging" graphics and relying on the RPG Maker RTP (that's all the free graphics and such that come with the package) so just bare with me, I know it looks pretty bad but this is what Alpha stage is about

MonGirl Class and physical Types:
  • Beast : Mostly the Warm/Cold blood kind (will include Aquatic types as a General type such as Mermaids for fish,kappa,etc)
    • Loli (these are typically the same as young-lings but can remain as such they can develop into)
    • Normal (the basic "adult" type. A loli can evolve into this kind)
    • Voluptuous (the advanced "adult" type. Lolis cannot directly evolve to this type only Normals)
    • Futa ( Or "Futanari" are rare to find and hard to Evolve to. There is a particularly hard way to Evolve a Loli to this point for each race. Futa are a bit more robust than Voluptuous types and act to impregnate durring mating/sexual encounters)
  • Birds] or Harpies
    • Lolis hatch from eggs, are called "Chicks" and pretty much all look the same (from the story "The Ugly Duckling"... only they are cute.) save for a few color markings that don't distinguish the type of harpy it will grow into. Had a change of heart when planning for the Phoenix type...
    • Normal, Voluptuous, Futa are the same, however, Futa will not lay eggs that can be harvested or hatched.
  • Plants: These have multiple stages of growth rather than evolution types. Young ones are a bit loli like and as they grow they get more "Voluptious" but they are hermaphroditic (pollination, tentacles, and what not) so they don't technically have a Futa type. As long as you take care of them they get larger and larger and produce more. They also live quite long if taken care of well.
  • Insects:
    • egg, larvae, pupae – These are generally hidden or in a nest/hive mode and have no real relation other than a place holder for an unknown insect type, save for the possibly identifiable nest/hive.
    • There are two types of MonGirl Insects:
      • Social: Live in a colony and have the following physical types based it. To keep it simple:.
        • Queen: The egglayer and the one who mates with "drones"
        • Drones: The biggest members. The ones who can fertilize the "queen" and also act as Guards. They aren't as high in numbers as the workers
        • Workers: Numerous and small they gather resources and protect the territory of the colony.
      • Free: The most variant type. MonGirls like this can be most any kind of insect. Though on the Farm will probably be pest like beetles and wasps or "Plant Friends" like Butterflies.

Plant Friends are GirlMon that help pollinate and promote wellness in Plants. In this world Plants and the insects that they have that relationship with actually sustain a natural "Pact" and act as allies in most all aspects.

For graphics, I'll need the following for each MonGirl. These are in priority of development importance when I do a beta test.

(these will change to more dynamics after some time or a new version if needed):
  1. Main standing image for each MonGirl Race+Type (ie Loli Cowgirl) All images for this type have to look like this image. This will be used in Battle, Taming, and status screens.
  2. Event/Character sprites for representation on the world map in different situations needed in the following priorities:
    1. Walking (currently the default 3 frame 4 direction type but future needs might require up to 8 frames of walking animations)
    2. Emotions/Active ( firstly idle animation might be nice for dynamic effect)
    3. Sprite to Sprite interaction (keep all sprites in a way that they can act on each others
      animations without requiring many animation files for each interaction!)
    4. Sexual types (There may be need for this due to #3)
    5. ...
  3. Faces for each, at least one per then later
  4. At least 7 emotions for each face. This and #3 uses up a whole face.pngs 2x4 block
  5. Sexual poses (substitutions can be made early in beta, but these need to be GOOD):
    1. Missionary
    2. DoggieStyle
    3. PoV Cowgirl
    4. Reverse Cowgirl/non Pov Cowgirl (interchangeable with alpha channels really
    5. Misc. Oral and Foreplay

These are things I'm thinking about doing graphically that are beyond the scope of importance to actual base game play at this time. All these take time and are not as important as getting the games individual mechanics and simulations working as well as solid game play.

  1. Hair, eye, and skin color – this is actually in but displaying it in a simple manner is not. May have a rudimentary chart or “dummy” to visualize at first. #3 on the list illustrates another, tedious, but visually appealing method.
  2. Custom clothing/accessory colors
  • Tech note: The above will probably use a _map.png file of 256 colors to tell where specific parts of an image will be colored. In this case, the color-able images will need to be gray-scale and well leveled (shades of gray between 64-192)

  1. Visual Representation of body stats and more physical stats... in some manner. Hopefully where all the graphics can reflect different girls but that is A LOT of graphics resources that just make development longer.
Current play images..




(The loli bunny isn't mine... I just edited it for dummy use, author unknown, the plant girl is from the famous monster girl encyclopedia pictures. Sorry if it bugs anyone that I'm using them as placeholders... but devs don't have much time for art til the aren't coding, you know?)

-Mus

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